| Author |
Thread Statistics | Show CCP posts - 81 post(s) |

Syn Fatelyng
Redanni
32
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Posted - 2012.09.20 14:31:00 -
[1] - Quote
Fantastic.
Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots. |

Syn Fatelyng
Redanni
32
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Posted - 2012.09.20 15:31:00 -
[2] - Quote
Takeshi Yamato wrote:Quote:Q) Will NPCs do any new ewar?
A) No. Their actual weapons and effects will not be changing. Currently rats mostly use their EWAR at the start of the engagement and then only occasionally. Will they use their EWAR more? If so that will impact certain complexes and missions very heavily. My experience is not the same. I find the same level of dampening to happen throughout Blockade, and the same jamming to occur throughout Gurista Assault.
RNG seems to be R.
Edit: Could it be that you're just killing the ewar capable ships (not all are) first? |

Syn Fatelyng
Redanni
32
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Posted - 2012.09.20 15:41:00 -
[3] - Quote
EvilweaselFinance wrote:l0rd carlos wrote:corestwo wrote:So basically you're nerfing nullsec personal income again. How is this nerfing nullsec income? It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression. By following this logic, C4/5/6 wormhole corporations must be some of the poorest people in the game.
Vincent Athena wrote:If you are a solo mission runner using turrets or missiles, this is a virtual non-change. It only impacts drone users and fleets. Standard combat pilots have ammo costs ( excluding t1 crystals ). Drone pilots will now have ammo costs. |

Syn Fatelyng
Redanni
32
|
Posted - 2012.09.20 15:52:00 -
[4] - Quote
corestwo wrote:Except wormhole pilots have access to far higher incomes and are working together, whereas the stuff we're talking about is solo content. Two completely different things. Nothing will change for solo pilots, as you can deduce. Also, I thought we were talking about fleet content.l0rd carlos wrote:It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression. You agreed with him, and on the discussion of it being group work. I may be misreading so if you can offer some clarity.
Secondarily, and I mean this with no sarcasm, aren't null pilots used to (and encouraged) to work together? |

Syn Fatelyng
Redanni
32
|
Posted - 2012.09.20 15:59:00 -
[5] - Quote
Jenn aSide wrote:If this change applies to the npc stations and rats at the end of 10/10 and 9/10 complex, those plexes just became totally undoable. EVERY plex strategy in plexes with the "super torps" revolves around getting "boss aggro' to the one ship fit to tank the torp.
I can't imagine how you'd do a Blood Raider 10/10 now. My ignorance is showing, but I'll risk the nudity:
Can defenders kill citadels? If so, that might suddenly have a use for the aggroed ship. |

Syn Fatelyng
Redanni
32
|
Posted - 2012.09.20 17:33:00 -
[6] - Quote
Konrad Kane wrote:It's not really the same is it? Rats don't kill missile launchers, when you kill a drone you're removing DPS entirely from the fit. The only way to lose DPS on a missile boat is to run out of ammo. If not perfectly balanced you could lose your whole DPS from a drone wing in minutes. Or be a non-drone combat pilot that is ECM jammed 30 seconds at a time (possibly until your tank snaps), dampened and webbed to under 4k lock range (no point in having turrets for some situations), and similar scenarios.
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Syn Fatelyng
Redanni
34
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Posted - 2012.09.20 18:05:00 -
[7] - Quote
Spc One wrote:I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax. Why didn't you use your drones to kill the scramblers first? Why didn't you use a secondary flight of drones? Why not use smaller drones to kill scramblers faster, and save the larger drones for bigger targets? Why not use sentry drones and use your empty highslots for remote repairing?
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Syn Fatelyng
Redanni
34
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Posted - 2012.09.20 18:16:00 -
[8] - Quote
Spc One wrote:When npc's are 70km away... it's hard to recall drones faster, so you loose all heavy drones. 70k are for sentry drones. Most active drone pilots won't use heavy drones until 20-25k since Gardes can easily track (with omnis) most things that close.
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Syn Fatelyng
Redanni
34
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Posted - 2012.09.20 18:40:00 -
[9] - Quote
Ardon GareauI wrote: find myself sending heavy drones out as far as 60k when it will take *forever* for my ship to make its way out to the target ships. Sounds like a good time to switch to Wardens and ranged ammo.
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